{"pkgId":"25","subjectId":"1338","fullwidthLayout":false,"contentData":{"PACKAGE_NAME":"ICSE Senior Secondary School","PACKAGE_SLUG":"icse-senior-secondary-school","PACKAGE_IMG":"file_1229948183_1589535991.png","ADMCOURSE_ID":"382","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","STANDARD_NAME":"ICSE","ADMSUBJECT_ID":"1338","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","CAT_NAME":"Describing Position","CONT_ID":"724","CONT_TITLE":"Describing Position","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EA position in two-dimensions is described by two reference directions and one reference point. A reference point is a point which is used to describe the location of another point with respect to it. A reference direction is the distance of the location from the reference point. To locate a position in two dimensions, begin with a reference point. Next, specify two reference directions and then determine the distance along the reference direction.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives::\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Describe position in two dimensions.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Locate a position in two dimensions using a reference point and two reference directions.\u003C\/div\u003E","CONT_SLUG":"describing-position","BACKING_FILE":null,"CONT_SRC":null,"CONTTYPE_ID":"9","PUBLIC_IMG":"thumb_vp000018.jpg","PUBLIC_BANNER_IMG":"vp000018.jpg","PUBLIC_VIDEO":"en_us_pvideo_vp000018.mp4","PUBLIC_VIDEO_URL":null,"PACKAGE_DOMAIN":"STEM"},"pkgCourses":[{"ADMCOURSE_ID":"382","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","ADMSUBJECT_ID":"1338","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","PACKAGE_ID":"25","total":20,"contSlug":"describing-position"},{"ADMCOURSE_ID":"382","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","ADMSUBJECT_ID":"1339","DISPLAY_NAME":"Chemistry","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Chemistry","SUBJECT_NAME_AR":"","PACKAGE_ID":"25","total":28,"contSlug":"group-2-alkaline-earth-metals"},{"ADMCOURSE_ID":"382","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","ADMSUBJECT_ID":"1340","DISPLAY_NAME":"Biology","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Biology","SUBJECT_NAME_AR":"","PACKAGE_ID":"25","total":35,"contSlug":"the-nitrogen-cycle"},{"ADMCOURSE_ID":"382","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","ADMSUBJECT_ID":"1341","DISPLAY_NAME":"Mathematics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Mathematics","SUBJECT_NAME_AR":"","PACKAGE_ID":"25","total":27,"contSlug":"cross-sections"},{"ADMCOURSE_ID":"383","COURSE_NAME":"Grade 12","COUNTRY_ID":"342","SHORT_NAME":"ICSE","ADMSUBJECT_ID":"1342","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","PACKAGE_ID":"25","total":15,"contSlug":"semiconductors"},{"ADMCOURSE_ID":"383","COURSE_NAME":"Grade 12","COUNTRY_ID":"342","SHORT_NAME":"ICSE","ADMSUBJECT_ID":"1343","DISPLAY_NAME":"Chemistry","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Chemistry","SUBJECT_NAME_AR":"","PACKAGE_ID":"25","total":14,"contSlug":"concentration-pressure-and-reaction-rate"},{"ADMCOURSE_ID":"383","COURSE_NAME":"Grade 12","COUNTRY_ID":"342","SHORT_NAME":"ICSE","ADMSUBJECT_ID":"1344","DISPLAY_NAME":"Biology","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Biology","SUBJECT_NAME_AR":"","PACKAGE_ID":"25","total":30,"contSlug":"mutualism"},{"ADMCOURSE_ID":"383","COURSE_NAME":"Grade 12","COUNTRY_ID":"342","SHORT_NAME":"ICSE","ADMSUBJECT_ID":"1345","DISPLAY_NAME":"Mathematics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Mathematics","SUBJECT_NAME_AR":"","PACKAGE_ID":"25","total":18,"contSlug":"types-of-relations"}],"allContents":[{"CONT_ID":"724","CATEGORY_ID":"1","CONT_TITLE":"Describing Position","CONT_SLUG":"describing-position","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EA position in two-dimensions is described by two reference directions and one reference point. A reference point is a point which is used to describe the location of another point with respect to it. A reference direction is the distance of the location from the reference point. To locate a position in two dimensions, begin with a reference point. Next, specify two reference directions and then determine the distance along the reference direction.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives::\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Describe position in two dimensions.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Locate a position in two dimensions using a reference point and two reference directions.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.vp000018","TOPIC_ID":"vp000018","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_vp000018.jpg","PUBLIC_BANNER_IMG":"vp000018.jpg","PUBLIC_VIDEO":"en_us_pvideo_vp000018.mp4","PUBLIC_VIDEO_URL":null,"DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"2143","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;p\u0026gt;Overview:\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;A position in two-dimensions is described by two reference directions and one reference point. A reference point is a point which is used to describe the location of another point with respect to it. A reference direction is the distance of the location from the reference point. To locate a position in two dimensions, begin with a reference point.\u0026amp;nbsp; Next, specify two reference directions and then determine the distance along the reference direction.\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;Learning Objectives::\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;After completing this module, you will be able to:\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;- Describe position in two dimensions.\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;- Locate a position in two dimensions using a reference point and two reference directions.\u0026lt;\/p\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Describing Position","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"715","CATEGORY_ID":"1","CONT_TITLE":"Speed of Sound in Various Media","CONT_SLUG":"speed-of-sound-in-various-media","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003ESound can travel through solids, liquids, and gases because the molecules of the medium transfer their energy to each other. The speed of sound is fastest in solids and slowest in gases. When the temperature of a medium increases, sound travels faster.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explain why the speed of sound changes as the temperature increases or decreases.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Compare the speed of sound in solids, liquids, and gases.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.vp000010","TOPIC_ID":"vp000010","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_vp000010.jpg","PUBLIC_BANNER_IMG":"vp000010.jpg","PUBLIC_VIDEO":"en_us_pvideo_vp000010.mp4","PUBLIC_VIDEO_URL":null,"DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"6","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"2143","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;p\u0026gt;Overview:\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;Sound can travel through solids, liquids, and gases because the molecules of the medium transfer their energy to each other. The speed of sound is fastest in solids and slowest in gases. When the temperature of a medium increases, sound travels faster.\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;Learning Objectives:\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;After completing this module, you will be able to:\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;- Explain why the speed of sound changes as the temperature increases or decreases.\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;- Compare the speed of sound in solids, liquids, and gases.\u0026lt;\/p\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Speed of Sound in Various Media","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"Higher Education"},{"CONT_ID":"707","CATEGORY_ID":"1","CONT_TITLE":"Distance-Time Graphs for Uniform Motion","CONT_SLUG":"distance-time-graphs-for-uniform-motion","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EBar graphs and pie charts are generally used for representing statistical data. The data of the distance traveled can be presented in tabular form or by distance-time graphs. A straight-line distance-time graph indicates that an object is moving at a constant speed.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explain that a graph represents the relation between two variable quantities in pictorial form.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Plot a distance-time graph for uniform motion.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Identify that the distance-time graph for a body moving with uniform speed is a straight line.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.vp000002","TOPIC_ID":"vp000002","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_vp000002.jpg","PUBLIC_BANNER_IMG":"vp000002.jpg","PUBLIC_VIDEO":"en_us_pvideo_vp000002.mp4","PUBLIC_VIDEO_URL":null,"DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"2143","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;p\u0026gt;Overview:\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;Bar graphs and pie charts are generally used for representing statistical data. The data of the distance traveled can be presented in tabular form or by distance-time graphs. A straight-line distance-time graph indicates that an object is moving at a constant speed.\u0026amp;nbsp;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;Learning Objectives::\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;After completing this module, you will be able to:\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;- Explain that a graph represents the relation between two variable quantities in pictorial form.\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;- Plot a distance-time graph for uniform motion.\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;- Identify that the distance-time graph for a body moving with uniform speed is a straight line.\u0026lt;\/p\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Distance-Time Graph for Uniform Motion","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"561","CATEGORY_ID":"1","CONT_TITLE":"Relative Motion","CONT_SLUG":"relative-motion","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E\r\n \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E\r\n \r\n\u003Cdiv\u003EIn order to explain motion, we are required to define the reference point. Same set of motion can be explained in different ways depending on its reference point. If an object\u0026#039;s motion is being examined with respect to another moving object, then the motion is the relative motion of first object with respect to the second object.\u003C\/div\u003E\r\n \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E\r\n \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E\r\n \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E\r\n \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E\r\n \r\n\u003Cdiv\u003E- Define relative motion.\u003C\/div\u003E\r\n \r\n\u003Cdiv\u003E- Explain how relative motion depends on the point of reference.\u003C\/div\u003E\r\n \r\n\u003Cdiv\u003E- Explain that speed and position always depend on the chosen point of reference.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.hs400119","TOPIC_ID":"hs400119","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_HS400119.jpg","PUBLIC_BANNER_IMG":"HS400119.jpg","PUBLIC_VIDEO":"pvideo_hs400119.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/iL7poB8zljQ","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"0","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"Overview:\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;In order to explain motion, we are required to define the reference point. Same set of motion can be explained in different ways depending on its reference point. If an object\u0026#039;s motion is being examined with respect to another moving object, then the motion is the relative motion of first object with respect to the second object.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Learning objectives\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;\u0026lt;div\u0026gt;\u0026lt;span style=\u0026quot;font-size: 13px;\u0026quot;\u0026gt;After completing this module, you will be able to:\u0026lt;\/span\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;span style=\u0026quot;font-size: 13px;\u0026quot;\u0026gt;- Define relative motion.\u0026lt;\/span\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;span style=\u0026quot;font-size: 13px;\u0026quot;\u0026gt;- Explain how relative motion depends on the point of reference.\u0026lt;\/span\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;span style=\u0026quot;font-size: 13px;\u0026quot;\u0026gt;- Explain that speed and position always depend on the chosen point of reference\u0026lt;\/span\u0026gt;.\u0026lt;br\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Relative motion","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"540","CATEGORY_ID":"1","CONT_TITLE":"Speed","CONT_SLUG":"speed","CONT_TITLE_AR":"Speed","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003ESpeed is a measure of the distance traveled per unit of time. The SI unit of speed is meters per second (m\/s). When objects move with different speeds they cover different distances in a period of time.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003E Learning Objectives:\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to: \u003C\/div\u003E \r\n\u003Cdiv\u003E - Explain how to find the speed of a moving object and its different units.\u003C\/div\u003E \r\n\u003Cdiv\u003E - State that the Speed = Distance traveled\/Time taken.\u003C\/div\u003E \r\n\u003Cdiv\u003E - Compare the speed of moving objects.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.ms400002","TOPIC_ID":"ms400002","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_MS400002.jpg","PUBLIC_BANNER_IMG":"MS400002.jpg","PUBLIC_VIDEO":"pvideo_ms400002.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/6wNgWbYn2TA","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"0","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;div\u0026gt;Overview:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;Speed is a measure of the distance traveled per unit of time. The SI unit of speed is meters per second (m\/s). When objects move with different speeds they cover different distances in a period of time.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026amp;nbsp;Learning Objectives::\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026amp;nbsp;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026amp;nbsp;- Explain how to find the speed of a moving object and its different units.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026amp;nbsp;- State that the Speed = Distance traveled\/Time taken.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026amp;nbsp;- Compare the speed of moving objects.\u0026lt;\/div\u0026gt;\u0026lt;\/div\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Speed","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"479","CATEGORY_ID":"1","CONT_TITLE":"Sound Interference-Beats","CONT_SLUG":"sound-interference-beats","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAn interaction of two sound waves of very close frequencies creating a periodic variation in volume of soft and loud sound, is called beats. The frequency of the beat is equal to the difference of the frequencies of the two sound waves.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Define beats.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Observe the effects of interference between two sound waves of similar frequencies. \u003C\/div\u003E \r\n\u003Cdiv\u003E- Calculate the beat frequency of a sound wave, as in the number of beats per second.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.ms400543","TOPIC_ID":"ms400543","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_MS400543.jpg","PUBLIC_BANNER_IMG":"MS400543.jpg","PUBLIC_VIDEO":"pvideo_ms400543.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/O42PneTr_NQ","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"6","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"0","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;div\u0026gt;Overview:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;An interaction of two sound waves of very close frequencies creating a periodic variation in volume of soft and loud sound, is called beats. The frequency of the beat is equal to the difference of the frequencies of the two sound waves.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;Learning Objectives:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Define beats.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Observe the effects of interference between two sound waves of similar frequencies.\u0026amp;nbsp;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Calculate the beat frequency of a sound wave, as in the number of beats per second.\u0026lt;\/div\u0026gt;\u0026lt;\/div\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Sound Interference-Beats","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"Higher Education"},{"CONT_ID":"477","CATEGORY_ID":"1","CONT_TITLE":"Types of Collisions","CONT_SLUG":"types-of-collisions","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EA collision is an event in which two or more bodies exert forces on each other for a relatively short time. There are two types of collisions: elastic collision and inelastic collision. An elastic collision occurs when two objects \u0026quot;bounce\u0026quot; apart when they collide. An inelastic collision occurs when two objects collide and do not bounce away from each other.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explain collision.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Describe the types of collisions.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Differentiate between different types of collisions.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.ms400531","TOPIC_ID":"ms400531","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_MS400531.jpg","PUBLIC_BANNER_IMG":"MS400531.jpg","PUBLIC_VIDEO":"pvideo_ms400531.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/LaLtGnwLrlc","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"0","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"Overview:\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;A collision is an event in which two or more bodies exert forces on each other for a relatively short time. There are two types of collisions: elastic collision and inelastic collision. An elastic collision occurs when two objects \u0026quot;bounce\u0026quot; apart when they collide. An inelastic collision occurs when two objects collide and do not bounce away from each other.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Learning objectives\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Explain collision.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Describe the types of collisions.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Differentiate between different types of collisions.\u0026lt;\/div\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Types of Collisions","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"471","CATEGORY_ID":"1","CONT_TITLE":"Bernoulli\u0027s Principle","CONT_SLUG":"bernoullis-principle","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EBernoulli\u0026#039;s principle states that the pressure of a fluid decreases when the speed of that fluid increases.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to: \u003C\/div\u003E \r\n\u003Cdiv\u003E- Describe why water moves faster in a squeezed part of a hose.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explain how wind blows off the roof of a house in accordance with Bernoulli\u0026#039;s principle.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explain how a soccer player makes use of Bernoulli\u0026#039;s principle to curve the ball.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.ms400517","TOPIC_ID":"ms400517","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_MS400517.jpg","PUBLIC_BANNER_IMG":"MS400517.jpg","PUBLIC_VIDEO":"pvideo_ms400517.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/WtSjA75B0TI","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"0","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;p\u0026gt;Overview:\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Bernoulli\u0026#039;s principle states that the pressure of a fluid decreases when the speed of that fluid increases.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Learning objectives\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;span style=\u0026quot;font-size: 13px;\u0026quot;\u0026gt;After completing this module, you will be able to:\u0026amp;nbsp;\u0026lt;\/span\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;span style=\u0026quot;font-size: 13px;\u0026quot;\u0026gt;- Describe why water moves faster in a squeezed part of a hose.\u0026lt;\/span\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;span style=\u0026quot;font-size: 13px;\u0026quot;\u0026gt;- Explain how wind blows off the roof of a house in accordance with Bernoulli\u0026#039;s principle.\u0026lt;\/span\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;span style=\u0026quot;font-size: 13px;\u0026quot;\u0026gt;- Explain how a soccer player makes use of Bernoulli\u0026#039;s principle to curve the ball\u0026lt;\/span\u0026gt;.\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Bernoulli\u0027s Principle","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"464","CATEGORY_ID":"1","CONT_TITLE":"Sound Interference","CONT_SLUG":"sound-interference","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003ESound interference is the phenomenon that occurs when two waves meet while traveling along the same medium. If the amplitudes of the waves add, the interference is said to be constructive interference. And, if the amplitudes subtract it is called destructive interference.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Define interference.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Observe the effect of the addition of two waves with each other.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Differentiate between the two types of interference.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.hs400417","TOPIC_ID":"hs400417","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_HS400417.jpg","PUBLIC_BANNER_IMG":"HS400417.jpg","PUBLIC_VIDEO":"pvideo_hs400417.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/cH-A3Cc8ivc","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"6","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"0","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"Overview:\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Sound interference is the phenomenon that occurs when two waves meet while traveling along the same medium. If the amplitudes of the waves add, the interference is said to be constructive interference. And, if the amplitudes subtract it is called destructive interference.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Learning objectives\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;After completing this module, you will be able to:\u0026lt;br\u0026gt;- Define interference.\u0026lt;br\u0026gt;- Observe the effect of the addition of two waves with each other.\u0026lt;br\u0026gt;- Differentiate between the two types of interference.\u0026lt;br\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Sound Interference","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"Higher Education"},{"CONT_ID":"454","CATEGORY_ID":"1","CONT_TITLE":"Circular Motion","CONT_SLUG":"circular-motion","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003ECircular motion is the movement of an object on a circular path. The direction of the object in a circular motion keeps changing continuously. Circular motion is always accelerated even if it has a steady speed.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Define and identify a circular motion.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Recognize the changes in the direction of motion on a curved path.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Identify the direction of acceleration for a circular motion.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.ss400271","TOPIC_ID":"ss400271","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_SS400271.jpg","PUBLIC_BANNER_IMG":"SS400271.jpg","PUBLIC_VIDEO":"pvideo_ss400271.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/RWya8I2vT28","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"0","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;div\u0026gt;Overview:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;Circular motion is the movement of an object on a circular path. The direction of the object in a circular motion keeps changing continuously. Circular motion is always accelerated even if it has a steady speed.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;Learning Objectives:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Define and identify a circular motion.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Recognize the changes in the direction of motion on a curved path.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Identify the direction of acceleration for a circular motion.\u0026lt;\/div\u0026gt;\u0026lt;\/div\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Circular Motion","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"453","CATEGORY_ID":"1","CONT_TITLE":"Speed-Time Graphs","CONT_SLUG":"speed-time-graphs","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EThere are various methods of presenting data for the motion of an object. Speed-time graph is one of them. It is the graphical method for the presentation of speed of an object with passage of time. We can use speed-time graph to find out the speed at a given instance of time.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explore the shapes of speed-time graphs for different types of motion.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Identify the limitations of a speed-time graph.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.hs400266","TOPIC_ID":"hs400266","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_HS400266.jpg","PUBLIC_BANNER_IMG":"hs400266.jpg","PUBLIC_VIDEO":"pvideo_hs400266.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/9xTft9tNn60","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"0","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"Overview:\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;There are various methods of presenting data for the motion of an object. Speed-time graph is one of them. It is the graphical method for the presentation of speed of an object with passage of time. We can use speed-time graph to find out the speed at a given instance of time.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Learning objectives\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;After completing this module, you will be able to:\u0026lt;br\u0026gt;\u0026amp;nbsp;- Explore the shapes of speed-time graphs for different types of motion.\u0026lt;br\u0026gt;\u0026amp;nbsp;- Identify the limitations of a speed-time graph.\u0026lt;br\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Speed-Time Graphs","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"452","CATEGORY_ID":"1","CONT_TITLE":"Distance-Time Graphs","CONT_SLUG":"distance-time-graphs","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EThere are various methods of presenting data for the motion of an object. Distance-time graph is one of them. It gives the data of distance covered for each instance in a given time duration. Using a distance-time graph, we can calculate the distance as well as speed at any specific time.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Plot a distance-time graph.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Express changing speeds on a distance-time graph.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Compare the speeds of moving objects using distance-time graphs.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Calculate speed using a distance-time graph.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.hs400265","TOPIC_ID":"hs400265","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_HS400265.jpg","PUBLIC_BANNER_IMG":"HS400265.jpg","PUBLIC_VIDEO":"pvideo_hs400265.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/vfAVZX1WgpI","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"0","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"Overview:\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;There are various methods of presenting data for the motion of an object. Distance-time graph is one of them. It gives the data of distance covered for each instance in a given time duration. Using a distance-time graph, we can calculate the distance as well as speed at any specific time.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Learning objectives\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;After completing this module, you will be able to:\u0026lt;br\u0026gt;- Plot a distance-time graph.\u0026lt;br\u0026gt;- Express changing speeds on a distance-time graph.\u0026lt;br\u0026gt;- Compare the speeds of moving objects using distance-time graphs.\u0026lt;br\u0026gt;- Calculate speed using a distance-time graph.\u0026lt;br\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Distance-Time Graphs","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"446","CATEGORY_ID":"1","CONT_TITLE":"Momentum","CONT_SLUG":"momentum","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EMomentum is defined as the product of mass and velocity. The unit for momentum is kilogram meters per second (kg-m\/s) and it is a vector quantity as it has both size and direction. The direction is given by the velocity (velocity = speed in a particular direction). When a resultant force acts on an object it will cause a change of momentum in the direction of the force and the amount of the change depends on the amount of the force and the time for which it acts.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Define momentum.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Describe the effect of velocity on momentum.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explain the effect of mass on momentum.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.hs400120","TOPIC_ID":"hs400120","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_HS400120.jpg","PUBLIC_BANNER_IMG":"HS400120.jpg","PUBLIC_VIDEO":"pvideo_hs400120.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/s_i0A3MVRG0","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"0","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"Overview:\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Momentum is defined as the product of mass and velocity. The unit for momentum is kilogram meters per second (kg-m\/s) and it is a vector quantity as it has both size and direction. The direction is given by the velocity (velocity = speed in a particular direction). When a resultant force acts on an object it will cause a change of momentum in the direction of the force and the amount of the change depends on the amount of the force and the time for which it acts.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Learning objectives\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Define momentum.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Describe the effect of velocity on momentum.\u0026lt;\/div\u0026gt;- Explain the effect of mass on momentum.\u0026lt;br\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Momentum","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"337","CATEGORY_ID":"1","CONT_TITLE":"Pascal\u0027s Principle and Hydraulic Pressure","CONT_SLUG":"pascals-principle-and-hydraulic-pressure","CONT_TITLE_AR":"Pascals Principle and Hydraulic Pressure","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EIn fluid mechanics, Pascal\u2019s principle describes that in a confined incompressible fluid a pressure change is transmitted throughout the fluid, such that same change occurs everywhere.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Demonstrate that the pressure on an enclosed fluid is transmitted undiminished to every part of the fluid.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Illustrate the application of Pascal\u0026#039;s principle in a hydraulic lift used to raise a car off the ground.\u003C\/div\u003E","CONT_DESC_AR":"Pressure applied to a fluid is transmitted through the fluid and can be written as pressure in = pressure out.\u003C\/br\u003E\u003C\/br\u003E\r\n\u003Cstrong\u003ELearning Objective:\u003C\/strong\u003E\u003C\/br\u003E\u003C\/br\u003E\r\nIn this simulation, you will become aware that\u003C\/br\u003E\r\n1.pressure applied to a fluid is transmitted through the fluid and can be written as: pressure in = pressure out","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":"","MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.ss400032","TOPIC_ID":"ss400032","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_SS400032.jpg","PUBLIC_BANNER_IMG":"SS400032.jpg","PUBLIC_VIDEO":"pvideo_ss400032.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/jRsM3xTFe2w","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"1","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;div\u0026gt;Overview:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;In fluid mechanics, Pascal\u2019s principle describes that in a confined incompressible fluid a pressure change is transmitted throughout the fluid, such that same change occurs everywhere.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;Learning Objectives:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Demonstrate that the pressure on an enclosed fluid is transmitted undiminished to every part of the fluid.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Illustrate the application of Pascal\u0026#039;s principle in a hydraulic lift used to raise a car off the ground.\u0026lt;\/div\u0026gt;\u0026lt;\/div\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Pascal\u0027s Principle and Hydraulic Pressure","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"107","CATEGORY_ID":"1","CONT_TITLE":"Waves in Matter","CONT_SLUG":"waves-in-matter","CONT_TITLE_AR":"Waves in Matter","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EWater waves and sound waves require matter or a medium to move from place to place. In context with matter, waves travel fastest in solids and slowest in gases.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explain that waves require matter to transfer energy from one place to another.\u003C\/div\u003E","CONT_DESC_AR":"Waves carry energy without transporting matter from place to place. Waves carry energy from place to place.\u0026lt;br \/\u0026gt;\n\u0026amp;nbsp;\u0026lt;br \/\u0026gt;\n\u0026lt;strong\u0026gt;Learning Objective:\u0026lt;\/strong\u0026gt;\u0026lt;br \/\u0026gt;\n\u0026amp;nbsp;\u0026lt;br \/\u0026gt;\nIn this simulation, you will be able to:\u0026lt;br \/\u0026gt;\n\u0026amp;bull; explain that waves require matter to transfer energy from one place to another","BACKING_FILE":"ss400039.apk","FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":"","MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.ss400039","TOPIC_ID":"ss400039","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_SS400039.jpg","PUBLIC_BANNER_IMG":"SS400039.jpg","PUBLIC_VIDEO":"pvideo_ss400039.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/rLKQuoV_CX4","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"6","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"1","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;div\u0026gt;Overview:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;Water waves and sound waves require matter or a medium to move from place to place. In context with matter, waves travel fastest in solids and slowest in gases.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;Learning Objective\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Explain that waves require matter to transfer energy from one place to another.\u0026lt;\/div\u0026gt;\u0026lt;\/div\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Waves in Matter","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"Higher Education"},{"CONT_ID":"104","CATEGORY_ID":"1","CONT_TITLE":"Heat Engines and the Second Law of Thermodynamics","CONT_SLUG":"heat-engines-and-second-law-of-thermodynamics","CONT_TITLE_AR":"Heat Engines and Second Law of Thermodynamics","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EA heat engine is a device that converts some thermal energy into mechanical energy. Some examples of heat engines are: a thermal power station, a steam locomotive, and an internal combustion engine found in many cars. Internal combustion engines burn fuel in the engine\u0026#039;s cylinders transforms chemical energy into thermal energy, then converts that into mechanical energy as a piston moves up and down. A crankshaft, transmission, and differential convert the up and down motion of the piston into the rotation of the wheel.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explain what a heat engine is.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Describe that burning fuel in an engine\u0026#039;s cylinders transforms chemical energy into thermal energy, and then into mechanical energy.\u003C\/div\u003E","CONT_DESC_AR":"A heat engine is a device that converts some thermal energy into mechanical energy. Burning fuel in the engine\u0026amp;#39;s cylinders transforms chemical energy into thermal energy, then converts that into mechanical energy as a piston moves up and down. A crankshaft, transmission and differential convert the up and down motion of the piston into the rotation of the wheel.\u0026lt;br \/\u0026gt;\n\u0026lt;br \/\u0026gt;\n\u0026lt;strong\u0026gt;Learning Objectives:\u0026lt;\/strong\u0026gt;\u0026lt;br \/\u0026gt;\n\u0026lt;br \/\u0026gt;\nIn this simulation, you will be able to explore:\u0026lt;br \/\u0026gt;\n- a heat engine is a device that converts some thermal energy into mechanical energy\u0026lt;br \/\u0026gt;\n- burning fuel in the engine\u0026amp;#39;s cylinders transforms chemical energy into thermal energy then converted into mechanical energy as the piston move up and down\u0026lt;br \/\u0026gt;\n- a crankshaft, transmission and differential convert the up and down motion of the pistons into rotation of the wheel","BACKING_FILE":"ss400037.apk","FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":"","MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.ss400037","TOPIC_ID":"ss400037","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_SS400037.jpg","PUBLIC_BANNER_IMG":"SS400037.jpg","PUBLIC_VIDEO":"pvideo_ss400037.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/wNXRLuHgokg","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"1","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;div\u0026gt;Overview:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;A heat engine is a device that converts some thermal energy into mechanical energy. Some examples of heat engines are: a thermal power station, a steam locomotive, and an internal combustion engine found in many cars. Internal combustion engines burn fuel in the engine\u0026#039;s cylinders transforms chemical energy into thermal energy, then converts that into mechanical energy as a piston moves up and down. A crankshaft, transmission, and differential convert the up and down motion of the piston into the rotation of the wheel.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;Learning Objectives:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Explain what a heat engine is.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Describe that burning fuel in an engine\u0026#039;s cylinders transforms chemical energy into thermal energy, and then into mechanical energy.\u0026lt;\/div\u0026gt;\u0026lt;\/div\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Heat Engines and Second Law of Thermodynamics","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"92","CATEGORY_ID":"1","CONT_TITLE":"The Doppler Effect","CONT_SLUG":"the-doppler-effect","CONT_TITLE_AR":"The Doppler Effect","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E\r\n \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E\r\n \r\n\u003Cdiv\u003EThe Doppler effect explains the reason of the difference between the observed frequency of the sound with its actual frequency based on the motion of the sound source and the observer.\u003C\/div\u003E\r\n \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E\r\n \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E\r\n \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E\r\n \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E\r\n \r\n\u003Cdiv\u003E- Explain that whenever there is a relative motion between the sound source and its receiver, there is a change in frequency of the sound at the receiver\u0026#039;s end.\u003C\/div\u003E","CONT_DESC_AR":"Whenever there is a relative motion between a sound source and receiver there is a change in frequency which is known as Doppler\u0026amp;#39;s effect.\u0026lt;br \/\u0026gt;\n\u0026lt;br \/\u0026gt;\n\u0026lt;strong\u0026gt;Learning Objective:\u0026lt;\/strong\u0026gt;\u0026lt;br \/\u0026gt;\n\u0026lt;br \/\u0026gt;\nIn this simulation, you will identify:\u0026lt;br \/\u0026gt;\n- When ever there is a relative motion between the sound source and the its receiver there is change in frequency which is known as Doppler\u0026amp;#39;s effect","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":"","MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.ss400033","TOPIC_ID":"ss400033","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_SS400033.jpg","PUBLIC_BANNER_IMG":"SS400033.jpg","PUBLIC_VIDEO":"pvideo_ss400033.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/H0V7cC16ivQ","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"6","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"1","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;div\u0026gt;\u0026lt;span style=\u0026quot;color: rgb(38, 50, 56); font-family: Roboto, sans-serif;\u0026quot;\u0026gt;Overview:\u0026lt;\/span\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;span style=\u0026quot;color: rgb(38, 50, 56); font-family: Roboto, sans-serif;\u0026quot;\u0026gt;The Doppler effect explains the reason of the difference between the observed frequency of the sound with its actual frequency based on the motion of the sound source and the observer.\u0026lt;\/span\u0026gt;\u0026lt;\/div\u0026gt;\r\n\u0026lt;div\u0026gt;\u0026lt;\/div\u0026gt;\r\n\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;div\u0026gt;Learning Objectives:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Explain that whenever there is a relative motion between the sound source and its receiver, there is a change in frequency of the sound at the receiver\u0026#039;s end.\u0026lt;\/div\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;\/div\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"The Doppler Effect","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"Higher Education"},{"CONT_ID":"76","CATEGORY_ID":"1","CONT_TITLE":"Newton\u0027s First Law","CONT_SLUG":"newtons-first-law","CONT_TITLE_AR":"Newton\u0027s First Law","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003ENewton\u0026#039;s first law of motion states that an object continues to move at a constant velocity unless an unbalanced force acts on it. An object at rest continues to be at rest, unless an unbalanced force acts on it.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- State Newton\u0026#039;s first law of motion.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explore inertia\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explain the concept of inertia in relation to mass of an object.\u003C\/div\u003E","CONT_DESC_AR":"Newtons first law of motion states that an object at rest continues to be at rest, and a moving object continues to be in motion at a constant velocity, unless an unbalanced force acts on it.\u0026lt;br \/\u0026gt;\n\u0026lt;br \/\u0026gt;\n\u0026lt;strong\u0026gt;Learning Objectives:\u0026lt;\/strong\u0026gt;\u0026lt;br \/\u0026gt;\n\u0026lt;br \/\u0026gt;\nIn this simulation, you will be able to:\u0026lt;br \/\u0026gt;\n- define Newtons first law of motion, which states that an object continues to move at a constant velocity unless an unbalanced force acts on it\u0026lt;br \/\u0026gt;\n- state that an object at rest continues to be at rest, unless an unbalanced force acts on it\u0026lt;br \/\u0026gt;\n- explain the concept of inertia","BACKING_FILE":"hs400068.apk","FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":"","MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.hs400068","TOPIC_ID":"hs400068","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_HS400068.jpg","PUBLIC_BANNER_IMG":"HS400068.jpg","PUBLIC_VIDEO":"pvideo_hs400068.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/l1vtuoOnp-U","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"1","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;div\u0026gt;Overview:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;div\u0026gt;Newton\u0026#039;s first law of motion states that an object continues to move at a constant velocity unless an unbalanced force acts on it. An object at rest continues to be at rest, unless an unbalanced force acts on it.\u0026lt;\/div\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;Learning Objectives:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- State Newton\u0026#039;s first law of motion.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Explore inertia\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Explain the concept of inertia in relation to mass of an object.\u0026lt;\/div\u0026gt;\u0026lt;\/div\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Newton\u0027s First law","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"47","CATEGORY_ID":"1","CONT_TITLE":"Acceleration","CONT_SLUG":"acceleration","CONT_TITLE_AR":"Acceleration","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAcceleration is defined as the change in velocity in a certain period of time. An object accelerates when its velocity changes as a result of increasing speed, decreasing speed or changing direction.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Explain the situations where an object is said to be under accelerated motion.\u003C\/div\u003E","CONT_DESC_AR":"Acceleration is defined as the change in velocity in a certain period of time. An object accelerates when its velocity changes as a result of increasing speed, decreasing speed or changing direction.\u0026lt;br \/\u0026gt;\n\u0026amp;nbsp;\u0026lt;br \/\u0026gt;\n\u0026lt;strong\u0026gt;Learning Objective:\u0026lt;\/strong\u0026gt;\u0026lt;br \/\u0026gt;\n\u0026amp;nbsp;\u0026lt;br \/\u0026gt;\nIn this simulation, you will be able to:\u0026lt;br \/\u0026gt;\n- explain the situations where an object is said to be under accelerated motion","BACKING_FILE":"ms400061.apk","FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":"","MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.ms400061","TOPIC_ID":"ms400061","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_MS400061.jpg","PUBLIC_BANNER_IMG":"MS400061.jpg","PUBLIC_VIDEO":"pvideo_ms400061.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/AfdGxzmUtKI","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"1","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;div\u0026gt;Overview:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;Acceleration is defined as the change in velocity in a certain period of time. An object accelerates when its velocity changes as a result of increasing speed, decreasing speed or changing direction.\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;Learning Objective\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026lt;\/div\u0026gt;\u0026lt;div\u0026gt;- Explain the situations where an object is said to be under accelerated motion.\u0026lt;\/div\u0026gt;\u0026lt;\/div\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Acceleration","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"},{"CONT_ID":"13","CATEGORY_ID":"1","CONT_TITLE":"Position, Distance, and Displacement","CONT_SLUG":"position-distance-and-displacement","CONT_TITLE_AR":"Position, Distance and Displacement","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EThe position of an object depends upon the reference point. The actual path traveled between two points is known as distance, whereas the shortest distance between initial and final positions is known as displacemet.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives::\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n \u003Cdiv\u003E - Define distance and displacement.\u003C\/div\u003E \r\n \u003Cdiv\u003E - Explain the effect of direction of motion on the numerical values of distance and displacement.\u003C\/div\u003E \r\n\u003C\/div\u003E","CONT_DESC_AR":"The description of an objects position depends upon a reference from the point\u003C\/br\u003E\u003C\/br\u003E\r\n\u003Cstrong\u003ELearning Objectives:\u003C\/strong\u003E\u003C\/br\u003E\u003C\/br\u003E\r\nIn this simulation, you will be able to:\u003C\/br\u003E\r\n- define distance and displacement\u003C\/br\u003E\r\n- explain the effect of direction of motion on the numerical values of the distance and the displacement","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":"","MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.ms400003","TOPIC_ID":"ms400003","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_MS400003.jpg","PUBLIC_BANNER_IMG":"MS400003.jpg","PUBLIC_VIDEO":"pvideo_ms400003.mp4","PUBLIC_VIDEO_URL":"https:\/\/youtu.be\/ifnU3rj2cx4","DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2019-07-23 09:59:39","CREATED_BY":"1","UPDATED_ON":"0000-00-00 00:00:00","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;h3\u0026gt;Overview:\u0026lt;\/h3\u0026gt;\r\n\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\r\n\u0026lt;div\u0026gt;The position of an object depends upon the reference point. The actual path traveled between two points is known as distance, whereas the shortest distance between initial and final positions is known as displacemet.\u0026lt;\/div\u0026gt;\r\n\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\r\n\u0026lt;h3\u0026gt;Learning Objectives::\u0026lt;\/h3\u0026gt;\r\n\u0026lt;div\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/div\u0026gt;\r\n\u0026lt;div\u0026gt;\r\n\u0026lt;div\u0026gt;After completing this module, you will be able to:\u0026lt;\/div\u0026gt;\r\n\u0026lt;div\u0026gt;\u0026amp;nbsp;- Define distance and displacement.\u0026lt;\/div\u0026gt;\r\n\u0026lt;div\u0026gt;\u0026amp;nbsp;- Explain the effect of direction of motion on the numerical values of distance and displacement.\u0026lt;\/div\u0026gt;\r\n\u0026lt;\/div\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Position, Distance and displacement","ADMSUBJECT_ID":"1338","ADMCOURSE_ID":"382","DISPLAY_NAME":"Physics","DISPLAY_NAME_AR":"","SUBJECT_NAME":"Physics","SUBJECT_NAME_AR":"","SUBJECT_DESC":"Description","SUBJECT_DESC_AR":"","SUBJECT_IMG":"","SUBJECT_BANNER_IMG":null,"SUBJECT_PRICE":null,"IS_FEATURED":"N","COURSE_NAME":"Grade 11","COUNTRY_ID":"342","SHORT_NAME":"ICSE","DOMAIN_NAME":"STEM"}],"levelObject":[],"contData":{"CONT_ID":"724","CATEGORY_ID":"1","CONT_TITLE":"Describing Position","CONT_SLUG":"describing-position","CONT_TITLE_AR":"","CONT_DESC":"\u003Ch3\u003EOverview:\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EA position in two-dimensions is described by two reference directions and one reference point. A reference point is a point which is used to describe the location of another point with respect to it. A reference direction is the distance of the location from the reference point. To locate a position in two dimensions, begin with a reference point. Next, specify two reference directions and then determine the distance along the reference direction.\u003C\/div\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Ch3\u003ELearning Objectives::\u003C\/h3\u003E \r\n\u003Cdiv\u003E \r\n \u003Cbr\u003E \r\n\u003C\/div\u003E \r\n\u003Cdiv\u003EAfter completing this module, you will be able to:\u003C\/div\u003E \r\n\u003Cdiv\u003E- Describe position in two dimensions.\u003C\/div\u003E \r\n\u003Cdiv\u003E- Locate a position in two dimensions using a reference point and two reference directions.\u003C\/div\u003E","CONT_DESC_AR":"","BACKING_FILE":null,"FILE_UID":null,"SCORM_COURSE_ID":null,"CONT_SRC":null,"MOD_FILES":null,"FOLDER_NAME":null,"CONTTYPE_ID":"9","ANDROID_PKG":"com.umety.vr.vp000018","TOPIC_ID":"vp000018","IS_PUBLISH":"Y","IS_PUBLIC":"Y","CONT_PRICE":null,"PUBLIC_IMG":"thumb_vp000018.jpg","PUBLIC_BANNER_IMG":"vp000018.jpg","PUBLIC_VIDEO":"en_us_pvideo_vp000018.mp4","PUBLIC_VIDEO_URL":null,"DIST":null,"SHOW_ON_HOME":"N","CONTROLLER_REQUIRED":"Y","DOMAIN":"3","CONCEPT":"0","STATUS":"A","EXPIRY_DAYS":null,"CREATED_ON":"2018-08-02 11:59:11","CREATED_BY":"2143","UPDATED_ON":"2024-10-08 09:25:14","UPDATED_BY":"2","CONT_ORDER":"0","X_ROTATION":null,"Y_ROTATION":null,"Z_ROTATION":null,"BG_COLOR":"0x000000","X_POSITION":null,"Y_POSITION":null,"Z_POSITION":null,"TEMP_DESC":"\u0026lt;p\u0026gt;Overview:\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;A position in two-dimensions is described by two reference directions and one reference point. A reference point is a point which is used to describe the location of another point with respect to it. A reference direction is the distance of the location from the reference point. To locate a position in two dimensions, begin with a reference point.\u0026amp;nbsp; Next, specify two reference directions and then determine the distance along the reference direction.\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;Learning Objectives::\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;After completing this module, you will be able to:\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;- Describe position in two dimensions.\u0026lt;\/p\u0026gt;\u0026lt;p\u0026gt;- Locate a position in two dimensions using a reference point and two reference directions.\u0026lt;\/p\u0026gt;","IS_ANALYTICS":"Y","VR_ENABLE":"Y","VR_SESSION_ENABLE":"Y","YOUTUBE_URL":null,"CONT_TYPE":"VR Module","CAT_NAME":"Describing Position","DISPLAY_NAME":"CBSE - Grade 9 - Science","DISPLAY_NAME_AR":"","SUBJECT_IMG":"","ADMSUBJECT_ID":"898","SUBJECT_NAME":"Science","SUBJECT_NAME_AR":"","ADMCOURSE_ID":"196","COURSE_NAME":"Grade 9","COUNTRY_ID":"288","STANDARD_ID":"288","SHORT_NAME":"CBSE","LANG_ID":null,"LOCALE_TITLE":null,"LOCALE_DESC":null,"DIR":null,"LANG_NAME":null,"DOMAIN_NAME":"STEM","DOMAIN_DESC":"STEM"},"checkLang":["English - US","\u0639\u0631\u0628\u064a","\u0939\u093f\u0928\u094d\u0926\u0940","Espa\u00f1ol","Ti\u1ebfng Vi\u1ec7t"],"devices":["UmetyVR","WebXR"]}